Samurai Kirby
A downloadable Samurai-Kirby for Windows
Samurai Kirby is a two players reflex game where the first to press the *correct* button wins! It is a more-than-obvious homage to the Samurai Kirby mini-game from Kirby Super Star on SNES in 1996.
-= What's this project =-
It's an exclusively online game using a dedicated server, and the game was made in 3 months as my first Unity project (and the server is my first C++ project). Server is hosted on AWS, all information as well as sources can be found on GitHub:
I used this project to learn UI, networking, serialization, animation and sound management, asset management, controls and controller detection, localization.
As it's something I deeply value, a tried to emphasize accessibility:
- The game is available in French and English
- It detects the controller used to display button assets
- Two fonts are available to make text easier to read
- Difficulty selection is made with color + word + settings displayed
- A flash is used during an animation, so the game starts with a warning and it can be disabled in settings
This project was done in the context of my portfolio. As a senior back-end engineer with 7 years of experience, I want to dedicate my career to working in the gaming industry. I'm now an aspiring gamedev / network engineer.
My Linkedin - Hire me!
-= Things I wish I implemented =-
I restricted myself to 3 months max on this project.
If I had more time, client-side...
- Translations for dynamic text (easy)
- Menu transitions (easy)
- Loaders while waiting for a server response (easy)
- Not relying on activating/deactivating gameobjects for menu pages (medium)
- Character asset selection (medium)
- Add a difficulty where each player has to input not one button but a sequence without any mistake! (medium)
- Playable tutorial (difficult)
- One player mode (difficult - gameplay logic is mostly server-side)
-= Credits =-
Assets
Font by davidfens
Spritesheet by jermungandr
Icons by greatdocbrown
Special Thanks
Nicolas Casaretto - my friend who accepted to craft all sounds... with his mouth
Marie Roca d'Huyteza - my very supportive girlfriend
Coeur de Tome - my team of friends always here to playtest my ideas
Topi - the cutest dog who slept at my feet during the whole development process
Rights
Only for non-commercial use in the context of my own portfolio.
All Kirby assets and rights belong to Nintendo and HAL Laboratory.
Status | Prototype |
Platforms | Windows |
Author | Laywelin |
Made with | Unity |
Tags | 16-bit, 2D, Game Boy, Game Boy Advance, Multiplayer, Pixel Art, reflex, Unity |
Average session | A few minutes |
Languages | English, French |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Accessibility | Color-blind friendly, High-contrast, One button |
Multiplayer | Server-based networked multiplayer |
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